Credits


Background Music

"Another World", "The Seeing Glass" by Colin McCloy, MusicFox Audio Works (w)
"Christmas Background" by FxProSound (cc+,f)
"Running for One Last Try", "Homelands" by Justin R. Durban (w)
"A Mastermind's Plan of Evil", "Prisonor's Escape", "Crying Lullaby" by Justin R. Durban (k)
"Five Armies", "Private Reflection", "Dance of the Sugar Plum Fairies", "Angels We Have Heard on High", "Wish Background" by Kevin MacLeod (incompetech.com) (cc+)
"Cold" by Matt Hanson (k)
"Alphabet Song" by Pitx (cc+)
"Not Important XI" by Selim Meric (k)
"Dark Intentions" by Tarantula Studios (k)
"Water" by The Freesound Project and Digifish Music (w,f)

Sound Effects

acclivity of freesound.org (cc+,f), AdcBicycle (cc+,f), Batchku (cc+,f)
"Female Tawny Owl Sample", "'Whoosh' Sample" by Benboncan (cc+,f)
"Rockfall in Mine" by Benboncan (cc+,f)
"Gong" by Cdiupe (cc+,f)
"TRex Roar" by CGEffex (cc+,f)
"Giant Wing Flaps", "Boom" by Dan Oberbauer (cc+,f)
"Punch" by Ekokubza123 (cc+)
"In a Sauna" by elonen (cc+,f)
Florian Reinke (cc+,f), FreqMan (cc+,f), gelo_papas (cc+,f), gelo_papas (cc+,f)
"Concerta Layered Series" by Gunnbladez (cc+,f)
Heigh-hoo (cc+,f)
"Orchard Birds" by Herbert Boland (cc+,f)
Horst Horstensen (cc+,f), Iwan Gabovitch (p,f)
"Bass Drum Stomp" by JCambs1990 (cc+,f)
"Chime", Justin Wasack (cc+,f)
"Grenade" by ljudman (cc+,f)
Mirors_ (cc+,f), mlestn1 (cc+,f)
"Avalanche" by Mystiscool (cc+,f)
NextMaking (cc+,f), Paddy Uglow (cc+,f), Peter Caeldries (cc+,f), propthis (cc+,f), Robert Gacek (cc+,f), Rock Savage (cc+,f)
"Signal B" by Sinu Spiral (cc+,f)
"Shots" by Sonic Valley Productions (cc+,f)
stomachache (cc+,f)
"Elements Pack" by suonho (cc+,f)
"Unlocking Security Door" by The Freesound Project and Digifish Music (cc+,f)
"Burton Waterfall" by Tim Kahn (cc+,f)
"Closing Jail Door" by TurtleLG (cc+,f)
Graphics and Monsters

The Bluebells were drawn and animated by Kaylene H. (w)
Frigus, the Ice Sprites and the "Mine Worker Spirit Bottle" were all drawn and animated by Chun-Hong F. (w)
The forest pines, the stone mountains you see in the background of Saliko, as well as Saliko Village itself were all drawn by 'Kat'. (c)
The spirit bottles of Casper, the various bugs, the field bears and Shoo are illustrated by the talented 'Trey'. (w)
"Bag of Sleep Powder", "Caterpillar Spirit Bottle", the design of the light faeries and "Lady Tempest" are all by Elizabeth M. (c)
The spirit bottles of the Crystalspike and Rockscale Lizards, as well as the cave bats have all been drawn by 'Dazz'. (w)
The Hat of the Cosmic Kitten, and the spirit bottle of Lint have both been drawn by Darian K. (w)
The spirit bottle of the Shimmerleaf Lizards has been drawn by 'Telivision'. (w)
The spirit bottle of the Cultists in Argan Jungle has been drawn by 'Sunny'. (w)

Gameplay Ideas

If you prefer the keyboard controls over the mouse, thank Heather F. and 'HornedDragon' - it was their idea!
The implementation of in-game time is the result of Elizabeth M. pestering me until I added it. Thanks!
Guilds and the Auction House were implemented because of suggestions by 'Dazz'.
Several gameplay mechanics were undoubtedly influenced by games I played in the past, such as games by Blizzard and Gravity. Everyone who likes things they see here is recommended to give them a try.

Characters

Choco belongs to the sweet and charming Sylvana G.
Rina and Ronn pay tribute to "Rita and Runt" from Warner Brothers. Seriously, all those cheap cartoons that desparately beg for attention these days can just beat it the *very moment* this kitten begins to sing. ^^
Lieshy belongs to 'Telivision'. Rosie is one of the many characters designed by Darian K.

Editing and Tests

Significant play testing has been done by 'Dazz', 'Caydence', Chun-Hong F. and 'Kitson'.
The beginner quests have been proofread and partly rewritten by 'WingedDrant'. (w)
The level 10-15 bosses and trophies were tested and balanced by 'Kage' and Chun-Hong F. Thanks!
Several quests have been written be 'Lone', 'Dazz', 'Dawnrise', 'Telivision' and Darian K. (w)
'Caydence' has proofread several of them.

Special thanks go to Elizabeth M., who helped with the very early beta stages, hunting down bugs and glitches by the dozens. Testing is a lot more productive with VoIP, and this gal did a very nice job at that. Kudos - and thanks! ^-^

Notes

w: Used with express written permission.
cc+: Under Creative Commons, Sampling Plus licence.
f: From the Freesound Project.
k: Freeware Sound Loop from Flash Kit.
p: Released into the Public Domain.
c: Commissioned Work.

The authors, who generously contribute their work for others to use, are not affiliated with me, nor do they necessarily endorse me or this game (but any that I asked wished me good luck with it ^^).

Graphic Effects

Mario Klingemann figured out the magic numbers to pass to Flash's ColorMatrix, which work nothing short of great, released under the X11/MIT Licence:
Copyright (c) 2006-2010 Mario Klingemann
(Note that the following is the MIT licence, which needs to be included to comply with it. It is not the licence used for this game.)
"Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."
Server Libraries

I am using Bob Jenkins' fast and convenient hashtable implementation, which he released into the public domain.
For a part of the random number generation, I am using the implementation of Michael L. Brundage, which he released into the public domain.
Thank you!
Flash Base64 Algorithm

I am using an implementation of Base64 for Flash generously provided by Bob Trower, Trantor Standard Systems Inc., who permits its use under the X11/MIT Licence, which in turn permits use under the condition that the copyright notice and the following disclaimer are included:
"Copyright (c) 2001 Bob Trower, Trantor Standard Systems Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."
Flash SHA1 Algorithm

I am using a SHA1 implementation for Flash generously provided by Adobe Systems Incorporated, who permit its use under the condition that their copyright notice and the following disclaimer are included:
Copyright (c) 2008, Adobe Systems Incorporated, All rights reserved.
"Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."

Everything not mentioned before that can be seen so far is Copyright (c) 2008-2011 Tobias Fischer. All rights reserved. Please don't use any of my work without my permission, and respect the other authors' copyright. Thanks!